Paracosm is a game concept I had worked on as a concept artist, developing characters, props, creatures, and environment layouts.
Our Main Protagonists side-by-side.
Marco: one of our protagonist characters.
Marco's Facial Expressions in color, again testing out his character's personality and quirks.
Marco's first sketches, getting the feel of his personality.
Marco's sketches
Testing a head turn of Marco.
Benny: one of our protagonist characters.
Benny's first sketches, getting the feel of his personality.
Using 3D model references as a foundation to create clear, stylized 2D designs for our project.
Zoey: one of our protagonist characters.
Zoey's style design choices before we finalized with the left look.
Further exploration into Zoey's character, personality, and cultural inspired look.
TJ: one of the protagonists.
Playground Design Layouts for 3D production ideas.
Here, we have our first real world antagonists: the bullies.
Within the Imagination, we have our first sketch batch of goblin enemies.